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cog_lag_talk_looksector.cog
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Text File
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1999-11-15
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2KB
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90 lines
# Jones 3D Cog Script
#
# lag_talk_looksector.cog
#
#
# [DS]
#
# (C) 1998 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message startup
message entered
message exited
message pulse
sector looksec
sound indyline=
int player local
int beenhere=0 local
float playery =0 local
float playerx =0 local
thing player local
vector playervec local
int direction=0 local
int targdir=0 desc=0-north,1-south,2-east,3-west.
sound music0=mus_lag_japan1.wav local
end
# ========================================================================================
code
startup:
player = GetLocalPlayerThing();
return;
entered:
if (beenhere == 1) return;
if(getsenderref() != looksec) return;
setpulse(0.5);
return;
exited:
if(getsenderref() != looksec) return;
setpulse(0.0);
return;
pulse:
playervec = GetThingLVec(player);
playery = VectorY(playervec);
playerx = VectorX(playervec);
if ((playery > 0) && ((playerx > -0.7) && (playerx < 0.7)))
{
direction = 0; //north
}
else if ((playery < 0) && ((playerx > -0.7) && (playerx < 0.7)))
{
direction = 1; //south
}
else if ((playerx > 0) && ((playery > -0.7) && (playery < 0.7)))
{
direction = 2; //east
}
else if ((playerx < 0) && ((playery > -0.7) && (playery < 0.7)))
{
direction = 3; //west
}
# printint(direction);
if ((direction) == (targdir))
{
PlaySoundLocal(music0, 1.0, 0.0, 0x0, 0);
PlayVoice(player, indyline, 1.0, 0);
beenhere=1;
setpulse(0.0);
}
return;
end